|The naked initial terrain set up from the Martian left. The center woods tied down a fair number of Brits, but would also cost a lot of dead Martians.|
|The damaged British landship with its defenders.|
Simple concept. Mark made me a Martian commander and allowed us 25 units plus some additional goodies. 15 of the units had to be Martian, but the remaining ten could be various mercenary/allied troops.
|The initial British setup for its rescue force. You can see the force of mechanicals at the British disposal.|
The Martians decided to ring the broken landship and its escorting force with foreign troops that could keep them under considerable fire. This led to a lot of British casualties as the German and Fenian units were on a par with the Brits, and superior to the Martian auxiliaries. As things devolved into a kind of trench warfare, the Brits waited for help.
|The Martians had a small flyer which never had quite the effect on the game the big British Zeppelin had.|
|The Indians set up on the right side of the table. The steam elephant has already sustained some mechanical damage due to a bad breakdown roll.|
|Things are starting to get tense for the Indians. The steam elephant is down and destroyed and Gatling fire from the "Big Walker Spitting Death" has caused casualties among the Madras infantry.|
In the center it was a meat grinder. Advancing with a tank, British regulars with Martian auxiliaries were able to slowly advance through the woods tearing up Martian defenders, but at considerable cost to themselves. Without an effective answer to the British armor, there was little they could do to the tank. The first hill in the center was not occupied by our troops. The Brits parked an enormous walker there, which we were able to damage pretty well with artillery fire, but just could not a strong enough hit on to penetrate it and get it out of the game. That walker generally served as a fire base, blasting away with its medium gun and However Brits did not move troops into what we called the "valley of death."
|It's the last turn and the Indians, together with Martian troops have launched a last glorious charge. The flying Martians on the left flank were repulsed, but the Indians and Martian legion were locked in a continuing melee.|
The one unit we had few answers for was the British airship. Though we scored one rocket hit on the leviathan, it did little damage, and didn't set the catastrophic fire needed to get it out of the game. With three bomb loads and some guns to boot, it really tore up some our defenses.
The game was massive and we played four and a half hours, considerably longer than any of our other games. At the end of our time, and players needing to leave, the game was still a draw. However, the Martians were pretty thin everywhere, and one turn of of bad die rolling anywhere would have led to a British breakthrough. I didn't see the same problem for the Brits anyplace.
Mark did a fabulous job of running the game. Usually I would help with one end of the table and he would run the other end. But, I confess, I wanted to play with my new units. There are a couple of times when the game bogged a bit, but it was fun.
Alas, my new troops didn't do that well. The Indians go smacked a bit, but redeemed themselves with their final charge. The steam elephant damaged a British tank, and exchanged shots with the really enormous walker. It was an uneven fight and eventually had its legs shot out.